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File KICKDRUM_MANUAL.pdf Normal file View File Hardware/PCB/precadsr_aux_Gerbers/precadsr-B_Mask.gbr Normal file View File Schematics/Unseen Servant/Unseen Servant.kicad_prl | 75 Panels/FireballSpell_Large_bw.png.svg | 57 create mode 100755 Panels/FireballSpell_Large.webp create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Bourns_3296W_Vertical_screw_centered.kicad_mod create mode 100644 3D Printing/Panels/MAGIC MISSILE VCF.png Normal file Unescape 2x Sockets, all three pins need wires: - clk in - CV Out - 1K to TP5 - Gate out (could normal to TP10, optional) - Casc Out normal to TP10, optional 2x Toggle Switches, 2pin: - step - reset Pots, 3-pin: - Glide attenuator (B10k) (join two left pins from below - Glide, manual (A100k) (two left pins, from below) - Clock rate goes down when resistance goes up, opposite to expectation. Schematic fixes: - C1 is too small; need more than 100k to get what game it's about //and sometimes necessary for voltage dividers feeding chip inputs don't do manual connection to.

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