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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.33435 5.74921 facet normal 1.672296e-15 8.097122e-16 -1.000000e+00 facet normal 0.547907 -0.449653 0.705415 vertex -7.91125 -5.64888 3.26879 vertex 8.74802.

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