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Top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, $fn = 3, center = false); z_position = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], .

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