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Thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.40505 6.86814 facet normal -7.765720e-01 -1.743264e-03 -6.300261e-01 facet normal -3.036606e-01 -9.527803e-01 -0.000000e+00 facet normal -9.999660e-001 -8.246756e-003 0.000000e+000 vertex -4.776626e+000 2.975473e+000 1.747200e+001 facet normal -2.129174e-001 3.650203e-001 9.063258e-001 facet normal 0.920081 0.0458278 0.389038 vertex -1.01235 -7.16087 7.60514 facet normal -0.0868544 0.0464246 0.995139 vertex -7.34655 -1.56356 6.0001.

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