Y="2.0"/> <-- CV In main MK_VCO/Panels/fireball_vco_14hp_v1.scad 330 lines width = 40; // widest element is rotary, at 30mm slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+12; Initial stab at a 10-step panel layout 3bfacc0b86 Add main pdf a924f97182 Minor layout tweaks Schematics/Fireball_VCO.pdf | Bin 0 -> 16561 bytes create mode 100644 Hardware/PCB/precadsr_aux_Gerbers/precadsr-B_Paste.gbr create mode 100644 Hardware/PCB/precadsr_aux_Gerbers/precadsr-Edge_Cuts.gbr create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Dual_Slotted_Mounting_Hole.kicad_mod create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Jack_Hole.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Jack_Hole_NPTH.kicad_mod delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Arduino_Nano.kicad_mod create mode 160000 Hardware/lib/Kosmo_panel main synth_tools/3D Printing/Cases/Eurorack 2-Row History Latest commits for file Schematics/LUTHERS_VCO.diy Update luther's layout organize a bit LUTHERS_VCO.diy => Schematics/LUTHERS_VCO.diy | 0 3D Printing/Rails/18hp_innie.stl | Bin 0 -> 74084 bytes Docs/precadsr_layout_front.pdf | Bin 0 -> 75481 bytes Panels/luther_triangle_vco.scad | 274 create mode 100644 Hardware/PCB/precadsr_aux_Gerbers/precadsr-job.gbrjob create mode 100644 3D Printing/Panels/BLADE BARRIER.png Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Panel_Mounting_Hole.kicad_mod Normal file Unescape Schematics/SynthMages.pretty/SLIDE_POT_0547.kicad_mod Normal file Unescape 3D Printing/Cases/Eurorack 2-Row/4c327a694daeb206e2eed537a2001b91_preview_featured.jpg Executable file View File 3D Printing/Cases/Eurorack 2-Row/d0689b08d90f6b787384d8519c91dddf_preview_featured.jpg Executable file View File 3D Printing/Pot_Knobs/Pot Knob in Two Parts_sep.stl Executable file Unescape Parametric Potentiometer Knob Generator view terms of this License with respect to any person obtaining a copy of the License is intended to apply smooth = 20; // [0:0%, 10:10%, 20:20%, 30:30%, 40:40.