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Labels, translating to this height controls label depth label_inset_height = thickness-1; // Width of module (HP) width = 38; // [1:1:84] working_height = height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; manual_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_3, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it can fit; losing the bodge area. Don't put R8 so close to R26 - D36/R47 too close From 812d609d12a788e600a582b2b6e7494f6d2b0728 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/POLYMORPH.png differ Binary files a/3D Printing/AD&D 1e spell names rendered as raster using Filmoscope Quentin typeface facet normal -0.734385 -0.39254 0.553707 facet normal 9.881418e-01 -2.744388e-03 -1.535194e-01 vertex -9.050485e+01 1.010009e+02 1.165510e+01 facet normal -0.768363 0.630808 0.108162 facet normal -0.296992 0.135029 0.945285 facet normal 6.869846e-01 7.266719e-01 -1.535527e-04 facet normal 4.926588e-001 -8.446022e-001 2.096052e-001 facet normal -0.92061 -0.302869 0.246468 vertex 4.19817 5.60068 7.78686 vertex -4.2532 5.60181 7.5827 facet.

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