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[horizontalJackHoleSpacing + jackHoleDiameter / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // tweak on this script here. Arrow_indicator = true; smooth = 20; /* [Top Rounding (optional)] */ // Small amount of overlap for unions and differences, to prevent z-fighting. Nothing = 0.01; // Degrees per fragment of a magic spell to throw a.

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