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[Default values] */ // Small amount of overlap for unions and differences, to prevent z-fighting. Nothing = 0.01; 3D Printing/Pot_Knobs/Moog_Cap_v2.stl Executable file View File Schematics/panel_mount_component_sizes.txt Normal file View File 3D Printing/Pot_Knobs/Guitar_Amp_Knob-2_ring_bell.stl Executable file View File Panels/FireballSpellVertSmaller.png Normal file View File Schematics/panel_mount_component_sizes.txt Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles.kicad_mod Normal file Unescape Fireball/Fireball_panel.kicad_dru Normal file View File Panels/FireballSpellVertSmaller.png Normal file Unescape REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations) BSD: back surdo (L for low, H for high R/L Accented note (right/left hand suggested) r/l: quieter note * A trill, generally three very fast notes on repique/caixa, two or three for surdos Common break specific to Samba Reggae 2 Examples Video Tutorials Score Tab Common break specific to Samba Reggae 2 and 3 https://www.youtube.com/watch?v=xSXH0wFprbY is similar to.

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