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CuK sub miniature slide switch, EG series, SPDT, right angle, stacked (https://www.molex.com/content/dam/molex/molex-dot-com/products/automated/en-us/salesdrawingpdf/484/48406/484060001_sd.pdf USB 3.0 type A right angle (http://www.molex.com/pdm_docs/sd/467651301_sd.pdf hdmi micro type d right angle (https://www.we-online.com/katalog/datasheet/692122030100.pdf USB 3.0 Micro B horizontal SMD GCT Micro USB Typ-B (http://www.molex.com/pdm_docs/sd/1051330031_sd.pdf Micro USB Typ-B (http://www.molex.com/pdm_docs/sd/1051330031_sd.pdf Micro USB B receptacle horizontal through-hole USB B female connector, straight, rugged, https://www.amphenolcanada.com/ProductSearch/drawings/AC/MUSBD511XX.pdf USB_B_MUSB_Straight female connector straight vertical THT male pitch 2.77x2.84mm pin-PCB-offset 9.9mm mounting-holes-distance 47.1mm mounting-hole-offset 47.1mm 25-pin D-Sub connector, horizontal/angled (90 deg), THT-mount, female, pitch 2.77x2.84mm, pin-PCB-offset 9.4mm, see http://docs-europe.electrocomponents.com/webdocs/1585/0900766b81585df2.pdf 15-pin D-Sub connector horizontal angled 90deg THT male pitch 2.77x2.84mm pin-PCB-offset 9.9mm mounting-holes-distance 33.3mm mounting-hole-offset 33.3mm 15-pin D-Sub connector, horizontal/angled (90 deg), THT-mount, female, pitch 2.77x2.84mm, pin-PCB-offset 9.4mm, see http://docs-europe.electrocomponents.com/webdocs/1585/0900766b81585df2.pdf 37-pin D-Sub connector horizontal angled 90deg THT female pitch 2.77x2.54mm pin-PCB-offset 9.4mm 37-pin D-Sub connector, horizontal/angled (90 deg), THT-mount, female, pitch 2.77x2.54mm, pin-PCB-offset 9.4mm, see http://docs-europe.electrocomponents.com/webdocs/1585/0900766b81585df2.pdf 15-pin D-Sub connector horizontal angled 90deg THT male pitch 2.77x2.54mm pin-PCB-offset 9.4mm 15-pin D-Sub connector, horizontal/angled (90 deg), THT-mount, female, pitch 2.29x1.98mm, pin-PCB-offset 8.35mm, distance of mounting holes 63.5mm, distance of mounting holes - for projection() only //another rib to reinforce along the bottom of box [right_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top horizontal rib h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom.

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