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X="4.5" y="3.2"/> Update luther's layout organize a bit 057198b8de MK VCO and Luthers VCO_MANUAL_v2.pdf | Bin 69774 -> 0 bytes Add circuit blocks to kick drum schematic Add pulldown resistors for reset debounce cap; formatting Add pulldown resistors for reset debounce cap; formatting 2c2abd8837 checkpoint before trying to fit in glide controls 812d609d12 More assembly notes 48c8a4e4f4 Delete '3D Printing/Panels/HOLD PORTAL.png' 4d47ea2710 Initial stab at a 10-step panel layout ideas Binary files /dev/null and b/Examples/EG_MANUAL.pdf differ Binary files /dev/null and b/3D Printing/Panels/Radio_shaek_standoff.stl differ Binary files /dev/null and b/3D Printing/Panels/HOLD PORTAL.png differ Binary files /dev/null and b/3D Printing/Panels/Radio_shaek_standoff.stl differ Binary files /dev/null and b/Images/IMG_6771.JPG differ Binary files /dev/null and b/3D Printing/Rails/18hp_outie.stl differ Binary files /dev/null and b/3D Printing/Rails/36hp_innie.stl differ Binary files /dev/null and b/Panels/luther_triangle_vco_quentin_v3_blank.stl.stl differ Binary files /dev/null and b/VCO_MANUAL_v2.pdf differ 500k Trimpot; tune to 1V out 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png Fireball/Fireball.kicad_pcb Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_4, 0]; left_rib_x = 0; right_rib_x = width_mm - h_margin; col_left = thickness * 2; right_rib_x = width_mm - h_margin; input_column = h_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_height = height - v_margin - title_font; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin .

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