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Back10; knob_radius_bottom = 10; //knob_radius top_row = height - v_margin - title_font_size*1.5; // surface("FireballSpellSmall.png", center=true, invert=false); } module pot_wh148() { module v_wall(h, w) { // Poly In Pictures elseif (strpos($article['link'], 'questionablecontent') !== FALSE) { $aftercomic = $this->get_img_tags($xpath, '(//div[@class="post"]//img)', $article); // Timothy Winchester (People I Know) elseif (strpos($article['link'], 'paintraincomic.com/comic/') !== FALSE) { $doc = new DOMDocument(); $doc->loadHTML($article['content']); $xpath = $this->get_xpath_dealie($article['link']); $img_tag = $this->get_img_tags($xpath, "//div[@class='comicpage']//img[contains(@src, 'ENG_')]", $article); } Regarding the board mounted potentiometers, there are two overlapping footprints provided for each, allowing you to use 4f2a34f676 's take on FIREBALL VCO using AD&D 1e type faces Final revision; added custom DRC as project file Final revision; added custom DRC as project file ) (polygon (pts updates to rev 2 beta by adding +5V, and both trigger/gate and CV routing # Precision ADSR with mods" Fit one of the dialhand, from the side of that nut to match the top (mm) hole_dist_top = 2.5; // margins from edges h_margin = hole_dist_side + thickness; h_margin = thickness*2; v_margin = hole_dist_top*2; Potentiometers: - One potentiometer for internal clock rate. Arrasta Playbook REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or variations BSD: back surdo (L for low, H for high) R/L: accented note (right/left hand suggested)