3
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-0.0975714 -0.995229 facet normal -0.58489 0.80501 0.0993099 facet normal -0.260565 -0.962889 -0.0703605 vertex -6.22229 7.94889 0.0491304 facet normal -9.643665e-01 2.511020e-03 2.645580e-01 facet normal -0.0922671 -0.172963 0.980597 vertex 5.35022 -5.0946 6.88312 facet normal 2.104677e-001 3.664394e-001 9.063253e-001 vertex 4.428093e+000 -3.522460e+000 2.494118e+001 facet normal 0.956943 -0.288321 0.0336375 facet normal 0.0189296 0.080194 0.9966 vertex -5.17982 -5.20899 6.86125 vertex -5.19298 -5.19298 6.86102 vertex 5.17982 5.20899 6.86125 facet normal -7.842363e-02 3.270449e-03 -9.969148e-01 vertex -1.073417e+02 9.725134e+01 1.021420e+01 vertex -1.075046e+02 9.725134e+01 1.022701e+01 facet normal 4.849723e-01 -7.073257e-03 8.745009e-01 vertex -1.084793e+02 9.695134e+01 9.130643e+00 facet normal -9.369125e-001 -5.242941e-003 3.495245e-001 vertex -4.023317e+000 1.591250e+000 2.475471e+001 facet normal 0.772993 -0.634415 -4.24978e-06 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to apply smooth = 20; // How much.

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