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+ knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font; saw_out = [h_margin + working_width/4, row_1, 0]; saw_out = [h_margin + working_width/4, row_1, 0]; pwm_in = [first_col.

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