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Bytes .../Panels/MAGIC MISSILE VCF.png | Bin 0 -> 16561 bytes create mode 100644 Panels/luther_triangle_vco_quentin_v3_only_art.stl create mode 100644 .gitmodules delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/PinHeader_1x02_P2.54mm_Vertical.kicad_mod create mode 100644 Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-drl_map.pdf create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/C_Rect_L7.2mm_W7.2mm_P5.00mm_FKS2_FKP2_MKS2_MKP2.kicad_mod delete mode 100644 Panels/Font files/futura light bt.ttf differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin' main synth_tools/Schematics/SynthMages.pretty/Jack_3.5mm_QingPu_WQP-PJ398SM_Vertical_CircularHoles_Socket_Centered.kicad_mod 100 lines ac58a9eaed checkpoint after roughing out middle PCB .../Unseen Servant/Unseen Servant.kicad_sch | 1120 From 1ed9d69b418eb6a9322b9893aea438f59933f7f4 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Am totally not using git correctly Futura BT font files From f707877a83c92d22bdfed3b6bc7a14bba9e25bab Mon Sep 17 00:00:00 2001 Subject: [PATCH] checkpoint before getting really weird with WireIt A couple more GND-stitch vias Undo converting GND to GND_JMP and fix everything that broke 3583986e89 Finished PCB, passes all passable DRCs Footprint selection, some PCB layout choices From c6741b48f0ef8a6e69ecbca1a47bc4f4b481e2a3 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Delete '3D Printing/Panels/FIREBALL VCO.png' da12ac6a39 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin Potentiometers: One potentiometer for internal clock rate. Arrasta Playbook REP: repique MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or variations) BSD: back surdo (L for low, H for high R/L: Accented Note (right/left hand suggested r/l Quieter, unaccented note * : trill, generally three very fast notes on repique/caixa, two or three for surdos row_2 = row_1 + v_margin + 12; top_row = height - v_margin*2 - title_font_size; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; //knob_radius top_row .

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