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Ord*sin(lf1), h1], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ 0,0,h2], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ 0,0,h2], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ ord*cos(lf0), ord*sin(lf0), h0], [ ord*cos(lf2), ord*sin(lf2), h2] echo(" Knurled Surface Library v2 "); echo(" k_cyl_hg - [ 3 ] ,, Knurl's Surface Smoothing : File donwn the top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">32ece2d681b26731bad50902587b988d6a79e43e updated README.md README.md .

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