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Reggae 1: BSD: .. . . . . . . . <- drop out as soon as you hear the break called Note: Long break is LN1, LN2, LN3 and then MSD. Unless we're stopping, then MSD doesn't play the 4th repetition. BSD: H h (optional ghost notes during swung section Samba reggae 2 'lite': MS1: * <- Play * every other measure CAX: -- can also just play SR2 SR 1.pdf | Bin 0 -> 10174 bytes .../Panels/PRISMATIC SPHERE.png | Bin 0 -> 38860 bytes Panels/Font files/futura medium bt.ttf | Bin 0 -> 70804 bytes README.md | 4 | | | J3, J4, J5 | 3 | 2_pin_Molex_connector | 2 create mode 100644 Hardware/PCB/precadsr/precadsr.net create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Jack_Hole.kicad_mod delete mode 100644 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/COLOR SPRAY.png create mode 100644 Hardware/PCB/precadsr/precadsr.sch create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/PPTC_RXEF025.kicad_mod create mode 100644 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png differ Binary files /dev/null and b/Panels/FireballSpell_Large_bw.png differ Binary files a/3D Printing/Panels/MAGIC MISSILE VCF.png | Bin 0 -> 106084 bytes Panels/luther_triangle_10hp.stl | Bin 0 -> 9479 bytes main MK_VCO/Schematics/MK_VCO_RADIO_SHAEK.diy 5515 lines Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png.

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