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Back### Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use 4f2a34f676 's take on FIREBALL VCO using AD&D 1e MM, PHB, and DMG used Futura typeface. Delete 'Panels/futura medium bt.ttf' Panels/futura medium condensed bt.ttf 935360b933 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin' Final tweaks before fabbing; Kosmo_panel lib update .../Kosmo_Jack_Hole.kicad_mod | 17 .../PCB/precadsr_Gerbers/precadsr-PTH.drl | 207 .../PCB/precadsr_Gerbers/precadsr-job.gbrjob | 2 | | | | R4, R6, R7, R30, R31 | 5 create mode 100644 Schematics/SynthMages.pretty/SOCKET_2_PIN_Header.kicad_mod create mode 100644 Images/IMG_6777.JPG MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt Normal file Unescape working_height = height - v_margin; working_increment = working_height / 7; // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; right_rib_x = width_mm - right_rib_thickness; //} module make_surface(filename, h) { } module make_step(bottom_element="switch") { // replace the