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- tolerance*6; out_row_1 = v_margin+12; row_2 = row_1 + vertical_space/7; row_6 = row_5 + vertical_space/7; cv_in_1a = [left_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_2, 0]; fm_in = [input_column + h_margin/2, bottom_row, 0]; pwm_duty = [second_col, third_row, 0]; fm_in = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, row_1, 0]; square_out = [third_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; manual_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; square_out = [width_mm-h_margin, row_1, 0]; square_out = [output_column, row_1, 0]; square_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, bottom_row, 0]; cv_in = [first_col, first_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [second_col, third_row, 0]; saw_out = [output_column, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; cv_in = [h_margin, row_1, 0]; fm_in = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, second_row, 0]; //Third row interface placement f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; right_rib_x = width_mm - thickness*2; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness; module label(string, size=4, halign="center") { color([1,0,0]) linear_extrude(thickness+1) BIN main MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt PSU/Synth Mages Power Word Stun.kicad_prl", 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png' Delete '3D Printing/Panels/FIREBALL VCO.png' 3D Printing/Panels/FIREBALL VCO.png and /dev/null differ 1aa48a179a Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me to get below 200bpm - C1.

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