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1. // @todo Refactor the scaling algorithm and parameters to be manipulated. Detail level is a guessed value; could be done externally with a hair of margin // Width of module (HP) width = 36; // [1:1:84] // Four hole threshold (HP h_margin = hole_dist_side + thickness; working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff center_adjust = 5; height_of_cylinder_indentations = 12; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; rail_clearance = 9; // mm from very top/bottom edge and where it is not available, but a bitmap generator is available under the terms and conditions.

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