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Radius_of_cylinder_indentations_bottom = 5; //mm center_col = width_mm/2; vertical_space = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top edge or circumference using spheres (or rather regular polyhedra) arranged.

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