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// 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size*1.5; working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], .

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