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BackBranch corrected_silkscreen updated README.md 32ece2d681b26731bad50902587b988d6a79e43e updated README.md 3d0ca7fdf6e2ad8d7864221e585c668e46544055 Update README.md 83b013c3637bfb179ad62b90a6c8b2f5fb547c8c Update README.md 2015-02-23 04:37:33 -08:00 It's really just a quick and dirty content rewriting engine with code already written for about a dozen webcomics. Examples: Joy of Tech elseif (strpos($article['link'], 'qwantz.com/index.php?comic') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article) . $article['content']; // $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article); } /* absolute URL is ready! */ return $scheme.'://'.$abs; } /* dirty absolute URL is ready! */ return $scheme.'://'.$abs; } function rel2abs($rel, $base) { if ($rel[0] == '/') { $path = preg_replace('#/[^/]*$#', '', $path); if ($rel[0] == '/') { } /* replace '//' or '/./' or '/foo/../' with '/' */ $re = array( '#(/\.?/)#', '#/(?!\.\.)[^/]+/\.\./#' ); for ($n = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want to create a D-shaped shafthole if desired. Scale([engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3]) union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -10.1904 0 vertex 7.48323 5.00013 0 vertex 5.96308 -8.22545 0 facet normal 1.219172e-14 -1.000000e+00 -7.933715e-15 facet normal -2.747832e-01 -9.615062e-01 -3.462968e-04 vertex -9.560112e+01 9.193318e+01 2.550000e+00 facet normal -0.0980148 -0.995185 -3.67514e-06 facet normal 0.292559 0.954686 0.0546222 facet normal -0.392539 0.73439 0.553701 facet normal -0.292532 -0.954697 0.0545798 vertex 5.60068 4.19817 7.78686 vertex 5.60181 -4.2532 7.5827 facet normal 0.0376859 -0.272878 0.96131 facet normal -0.772501 -0.634912 0.0113542.
- 5.2649 6.88859 facet normal -1.226499e-001 1.990150e-004 9.924500e-001 facet.
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'ENG_')]", $article); } // Poly In Pictures.