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= top_rounding_faces); // Straight basic stem. Cylinder(h = stem_transition_height, r1 = stem_radius, $fn = sphere_indents_faces); height = cone_indents_height + 2 * nothing, shafthole_height + 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; radius_of_cylinder_indentations_bottom = 5.

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