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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.07502 5.88782 facet normal -0.730673 -0.622319 0.280777 facet normal -0.590348 0.804076 0.0703604 facet normal 4.225793e-001 1.881470e-003 9.063240e-001 facet normal -0.0837833 -0.0570902 0.994847 vertex 6.47614 4.70519 19.9505 facet normal -7.425920e-001 6.697441e-001 0.000000e+000 vertex 2.396324e+000 -6.709526e+000 1.747200e+001 facet normal -0.947172 -0.0961675 0.30597 facet normal 2.588516e-001 6.303782e-004 9.659169e-001 facet normal 0.0555716 0.706052 0.705976 facet normal 0.0759126 0.770774 0.63257 vertex 0 8.56166 5.56266 facet normal -7.498157e-001 -3.157800e-003 6.616392e-001 vertex 4.114986e+000 2.357309e+000 2.488918e+001 facet normal 0.388083 -0.237824 0.890411 facet normal 0.594398 0.478901 0.646022 facet normal -0.115448 -0.000364205 0.993313 facet normal -1.489001e-15 -5.217420e-15 1.000000e+00 facet normal -0.603867 -0.370049 0.705981 facet normal -0.290287 0.95694 5.63314e-06 facet normal -0.618898.

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