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Documentation. Condition "A.Type == 'track'" (condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type && A.Net != B.Net" condition "A.Type == 'track' && B.Type == A.Type && A.Net == B.Net" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'track' && B.Type == A.Type")) # 4-layer condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'")) # clearance If desired, copy the source code. * @todo Support knurling of the indenting cones. ≥30 means "round, using current quality setting". Sphere_indents_faces = 16; // Bottom radius of the object. // If you don't need to be more robust and easier.

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