3
1
Back

0.956708 2.3097 6.5 facet normal -0.95273 -0.286114 0.102199 vertex 2.97699 -3.82407 21.7653 vertex -3.69322 -4.02975 21.8414 vertex 3.13874 3.43619 21.7467 facet normal -4.323922e-002 -7.566866e-002 9.961951e-001 vertex -6.585044e-003 6.117642e+000 2.496000e+001 vertex 3.355953e+000 -6.285113e+000 2.496000e+001 vertex -3.363539e+000 -6.257409e+000 2.496000e+001 vertex -4.278750e+000 3.651320e+000 1.747200e+001 facet normal -0.097579 -0.990436 0.0975395 facet normal 9.290075e-01 -1.163247e-03 3.700590e-01 vertex -1.081833e+02 9.725134e+01 4.734130e+00 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use for rounding teh top edge. [mm] // Bottom radius of the PCB, with tolerances // th = thickness * 1; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall to mount a circuit board to, dead center wall(h=6, w=height-hole_dist_top*3-4.

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