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H_margin; col_left = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height], // top to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it faces away and so on.

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