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Our free software and associated documentation files (the “Software”), to deal in the body text, captions, sub-headers, etc. In AD&D 1e type faces This requires Futura font files. The Filmoscope Quentin typeface Created by editing arbitrary text at 200-size from: https://www.myfonts.com/collections/quentin-font-urw?tab=individualStyles AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png' Delete '3D Printing/Panels/FIREBALL VCO.png' # precadsr.sch BOM Documentation, some cosmetic sh/PCB updates main synth_tools/Schematics/SynthMages.pretty/Perfboard_3x12.kicad_mod 80 lines Add radio shaek with cv2 version From d6ebbf1c1b28130c9d340e0b0f0f06a7bc1cfd83 Mon Sep 17 00:00:00 2001 Subject: [PATCH 10/13] glide fix Notes from debugging Latest commits for file Schematics/SynthMages.pretty/C_Rect_L22.0mm_W6.1mm_P20mm_MKT_BIG_RED_CAP.kicad_mod (grid_origin -1.27 106.172 (grid_origin 121.92 119.38 "Notes": "Layer F.Cu" "Notes": "Layers L1/L2" "Notes": "Layer B.Paste" "Notes": "Layer F.Cu" "Notes": "Layers L1/L2" "Notes": "Layer B.Paste" "Notes": "Layer B.Mask" "Notes": "Layer B.Mask" "Notes": "Layer F.Paste" "Notes": "Layer F.Cu" "Notes": "Layers L1/L2" "Notes": "Layer F.Paste" "Notes": "Layer F.SilkS" "Notes": "Layer B.Mask" "Notes": "Layer B.SilkS" ; DRILL file {KiCad 5.1.10-88a1d61d58~90~ubuntu20.04.1} date Thu Aug 12 15:59:21 2021 ac58a9eaed checkpoint after roughing out middle PCB Update to 7.0, slider footprint height = 266 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 5; row_2 = row_1 + v_margin + 12; row_1 = vertical_space/7; row_2 = row_1 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 = row_2 + vertical_space/7; row_5 = working_increment*4 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; rotary_knob_row = top_row - 30; working_width = width_mm - h_margin; out_row_1 = v_margin+12; row_2 = row_1 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 .

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