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PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1] rotate([0, 0, 180] // Left side: meta-step controls // step (manual) -- this means from the top if you don't need to test if the depth is good. Delete Page Deleting the wiki page "Future Module Ideas" cannot be undone. Continue? Facet normal -0.327121 0.94236 0.0703602 facet normal -0.877691 0.469189 0.0975691 vertex 3.44415 -8.31492 4.51215 facet normal 0.0285769 0.290164 0.95655 vertex 3.09018 -7.46035 5.88782 facet normal -0.312844 -0.468202 -0.826387 vertex 1.2151 -2.93351 18.7502 vertex 2.92253 -1.22544 18.7525 facet normal 0.11511 -7.7227e-05 0.993353 vertex -6.2584 0 7.81508 vertex -6.25374 0 7.81454 vertex -6.27431 -0.210331 7.81694 facet normal -0.40362 0.491814 0.771499 facet normal 9.070644e-01 -8.026300e-03 4.209154e-01 facet.

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