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BackHole_vert = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; /* [Sphere Indents (optional)] */ // Degree of detail * and/or take a look to the following disclaimer. * * * extent applicable law or treaty.
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