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BackH_wall(h=4, l=right_rib_x); // bottom horizontal rib h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height], // top point? ]; From 32ece2d681b26731bad50902587b988d6a79e43e Mon Sep 17 00:00:00 2001 Subject: [PATCH 03/18] tweaks layout with input from sam 32 "B.Adhes" user "B.Adhesive" (33 "F.Adhes" user "F.Adhesive" 36 "B.SilkS" user "B.Silkscreen" (37 "F.SilkS" user "F.Silkscreen" 40 "Dwgs.User" user "User.Drawings" (41 "Cmts.User" user "User.Comments" 42 "Eco1.User" user "User.Eco1" 43 "Eco2.User" user "User.Eco2" 46 "B.CrtYd" user "B.Courtyard" (47 "F.CrtYd" user "F.Courtyard" attr (teardrop (type track_end main MK_VCO/Fireball/Fireball_panel.kicad_dru 103 lines Latest commits for file Schematics/LUTHERS_VCO.diy Update luther's layout