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- (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! BSD: H H H H MS2: R R <- higher MSD, usually just one mallet; can play a lot of controls for this. // please feel.

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