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{ union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.74602 3.26879 facet normal 9.966023e-001 8.236405e-002 -0.000000e+000 vertex 3.732890e-002 -4.672400e+000 -1.681500e-003 facet normal 0.29027 0.95687 -0.0119775 facet normal -4.225692e-001 -1.881621e-003 9.063287e-001 facet normal 0.772555 -0.634846 0.0113566.

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