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Outline of component footprints width = 36; // [1:1:84] square_out = [width_mm-h_margin, row_1, 0]; square_out = [third_col, fourth_row, 0]; pwm_cv_lvl = [second_col, fifth_row, 0]; //left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - hole_dist_top); cube([flange, flange, h], center=true); if (style == "nut"){ // a round cutout (to use an m3 nut into // a hexagonal cutout (undersize to melt an m3 nut into // a hexagonal cutout (undersize to melt an m3 heat-set insert //hole(s) for anchor Latest commits for file Schematics/SynthMages.pretty/Perfboard_2x12.kicad_mod Latest commits for file Examples/precadsr.pdf Binary files a/Panels/title_test.stl and b/Panels/title_test.stl differ Latest commits for file Images/PXL_20210831_000922493.jpg 4579d541a8 Adding SynthMages footprint library Examples: https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50) Video lessons: https://www.youtube.com/watch?v=mmd_7p62Z18 (by de Miranda BSD: back surdo (L for low, H for high) R/L: accented note (right/left hand suggested)

r/l
Quieter, unaccented note
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A trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + v_margin + 12; //knob_radius top_row = height / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want to dig into the space of 5 out_working_increment = working_increment * 4 / 5; row_2 = row_1 + v_margin + 12; title_font = 10; //knob_radius top_row = height - hole_dist_top); .

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