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"rendering", "final rendering"] // Top left: clock in, speed rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); if (RingMarkings>0 for (i=[0 : RingMarkings-1] rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); cube([8, 3, KnobHeight], center=true); if (style == "nut"){ // a hexagonal cutout (undersize to melt an m3 heat-set insert //hole(s) for anchor // visual indicator 9db3fb2a68 Add cascading input and send reset to clk_inh to stop progressing cc6dd0b3d5 Checkpoint before.

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