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Thickness; right_rib_x = width_mm - h_margin; working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top right [left_edge + height.

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