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+ verticalJackHoleSpacing/2 + jackHoleDiameter/2 : verticalJackHoleSpacing + jackHoleDiameter / 2 + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; hole_radius = hole_diameter / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; /* [Sphere Indents (optional)] */ // Small amount of overlap for unions and differences, to prevent z-fighting.

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