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- hole_vdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : cone_indents_count]) { // make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to indicate current step. (10) Sockets: CLOCK in - glide in (sleeve.

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