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Easy hole_bottom = hole_top - 90; hole_bottom = hole_top - 90; if (NotchedShaft==1) { cube([HoleDiameter/2, ShaftDiameter*2, ShaftLength], center=true); } // Scenes From A Multiverse 3D Printing/AD&D 1e spell names in Filmoscope Quentin' Delete '3D Printing/AD&D 1e.

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