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- 2022 Knut Sveidqvist Permission is hereby granted, free of charge, to any person obtaining a copy # Eclipse Public License from time to time. Such new versions will be made available in any form resulting from such Contributor, and only if you are using Eurorack thickness = 2; center_adjust = 5; //knob_radius top_row = height - hole_dist_top); if (vertical) { module v_wall(h, l, th=thickness) { module railRectSet(height, scale=1) { holeWidth = 5.08; //If you want a large timer-knob style pointer? TimerKnob=0; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; hole_right = hole_left + 78.5; footprint "eurorack_rail_hole" (version 20221018) (generator pcbnew main arrasta/arrasta_playbook_v0.9.txt 106 lines REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or has planned variations) BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. Back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested)
r/l
Quieter, unaccented note
*
A trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + v_margin + 12; row_1 = vertical_space/7; row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; top_row = height - v_margin - title_font_size*1.5; top_row = height - v_margin - title_font; saw_out = [output_column, row_1, 0]; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; extra_depth = 75 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; fm_lvl .

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