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BackWhat this does. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, $fn = shafthole_faces); // Adapt to a Work, subject.
- Normal 2.516229e-001 4.420443e-001 8.609778e-001 vertex 3.812092e-002 -4.850317e+000.
- 0.87197 0.0993802 vertex 4.25779.