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And b/Panels/FireballSpell_Large_bw.png differ Binary files /dev/null and b/3D Printing/Panels/Radio_shaek_standoff_thick.stl differ Binary files /dev/null and b/Schematics/Luthers_VCO_schematic.pdf differ main MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt 90 lines main MK_SEQ/Schematics/notes.txt 35 lines Latest commits for file Schematics/SynthMages.pretty/Perfboard_2x12.kicad_mod Latest commits for file Images/PXL_20210831_000922493.jpg 4579d541a8 Adding SynthMages footprint library Examples: https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or has planned variations) BSD: back surdo (L for low, H for high) R/L: accented note (right/left hand suggested)

r/l
Quieter, unaccented note
*
A trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = working_increment*4 + row_1; row_3 = row_2 + vertical_space/7; row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + row_1; row_4 = row_3 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 = row_2 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; manual_2 = [left_col, row_2, 0]; audio_in_2 = [left_col, row_3, 0]; manual_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; manual_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; audio_out_1 = [right_col, row_1, 0]; fm_pot = [input_column + h_margin/2, bottom_row, 0]; cv_in = [input_column, bottom_row, 0]; cv_in = [first_col, first_row, 0]; //Second row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [h_margin+working_width/8, row_3, 0]; pwm_duty = [input_column, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; right_rib_x = width_mm - h_margin; left_rib_x = 0; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness * 1.2; right_rib_x = width_mm - 10 LEDs - one per step // 1 for manual reset (sw16 // 8 Sockets: // clock in (j2/j11) // casc out (j14/j15 // reset/casc in (j1/j13 // gate out (j4/j10 // clock out (j5/j12 // glide atten (rv15 // 13 SPDT switches (many used as a LICENSE file in Source or Object form, provided that you receive source code must retain the above copyright The names of the sustain (inspired by but simplified from Benjamin AM's design). Looping mode, allowing attack-decay envelopes.

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