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Cv_in_2b = [right_col, row_7, 0]; audio_out_1 = [right_col, row_5, 0]; audio_out_1 = [right_col, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_margin = 1; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight .

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