3
1
Back

Out_row_1 + 94; // this one is easy hole_bottom = hole_top - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, 90 + cone_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, r2 = stem_transition_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_transition_height, r1 = stem_radius, r2 = knob_radius_top, h.

New Pull Request