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For (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font_size*1.5; working_height = height - v_margin - title_font_size*1.5; working_height = height - v_margin*2 - title_font_size; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; right_rib_x = width_mm - 9.5/2 - right_rib_thickness - tolerance; // rib + half a jack col_right = width_mm - h_margin; working_height = height .

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