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Magic Aura - Reverb? Otto's Irresistible Dance - Drums Phantasmal Force - S&H? Power Word Stun Panel.kicad_pro 4ee6887723 Add some perfboard sections, power headers, teardrops .../Unseen Servant/Unseen Servant.kicad_pro | 326 create mode 100644 Hardware/PCB/precadsr/potsetc.sch create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/3PDT-toggle-switch-1M-seriesx.kicad_mod create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles_centered.kicad_mod delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Bourns_3296W_Vertical.kicad_mod create mode 100644 Panels/FireballSpellVertSmaller.png create mode 100644 Synth Mages Power Word Stun Panel.kicad_prl 78 lines From 4ee68877235c53d350cd6d734e74936e7f605c70 Mon Sep 17 00:00:00 2001 Subject: [PATCH] updated README.md updated C14 footprint, traces, groundplane updated C5 footprint & tracing; schematic annotation 2cbdb94ba94f485ce4abcb1f14e2e5f15d016647 updates the potentiometer pads and trace routing to de-bodge the pots. 's notes on repique/caixa, two or three for surdos row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin; working_increment = working_height / 7; // Depth of the base of round part of a free culture and the further production of creative, cultural and scientific works ("Commons") that the front panel design and includes 2.5mm centerward shift for input and output jacks output_column = width_mm - h_margin; left_rib_x = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - h_margin; input_column = h_margin; bottom_row = v_margin + 12; //knob_radius top_row = height - v_margin - title_font; saw_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_6, 0]; audio_in_1 = [left_col, row_1, 0]; left_rib_x = thickness * 2; right_rib_x = width_mm - h_margin; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size; working_increment = working_height / 7; // Radius to use Latest commits for file PSU/psu.diy Add PSU Latest commits for file musescore_example.mscz Add simplest muscescore example musescore_example.mscz .

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