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Switch, EG series, DPDT, right angle, http://spec_sheets.e-switch.com/specs/P040170.pdf Switch, single pole normally-open illuminated tactile switch SPST angled PTS645VL39-2 LFS C&K Button tactile switch with 6 2x8 IDC power connectors to supply Eurorack voltage. 0 0 PCM_kikit Fiducial Circular Fiducial fiducial 0 1 Y Y 1 F N DEF SW_DIP_x08 SW 0 0 Kassutronics Precision ADSR with retriggering and looping Binary files a/3D Printing/Panels/MAGIC MISSILE VCF.png differ Binary files a/3D Printing/Panels/image.png and /dev/null differ QuentinEF.ttf Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/DIP-16_W7.62mm_Socket_LongPads.kicad_mod Normal file View File # For PCBs designed using KiCad: https://www.kicad.org/ # Format documentation: https://kicad.org/help/file-formats/ # Temporary files *.000 *.bak *.bck *.zip *.DS_Store *~ .gitignore-extra *.dsn *.kicad_pcb-bak *.kicad_sch-bak *-backups *.kicad_prl *.sch-bak *~ _autosave-* *.tmp *-save.pro *-save.kicad_pcb fp-info-cache *.lck # Netlist files (exported from Eeschema) *.net # Autorouter files (exported from Pcbnew # Exported BOM files *.xml *.csv # KiCad backups folders Hardware/PCB/precadsr/precadsr.kicad_pro Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Molex_KK-254_AE-6410-03A_1x03_P2.54mm_Vertical.kicad_mod Normal file View File 3D Printing/Pot_Knobs/FS_PotiKnob_d6D12h9.stl Executable file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-Edge_Cuts.gbr Normal file View File 3D Printing/Tools/Eurorack_Nut_Driver_8mm.stl Executable file View File Hardware/PCB/precadsr_aux_Gerbers/precadsr-F_Mask.gbr Normal file Unescape Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_sch Normal file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_26.png Executable file View File Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-drl_map.pdf Normal file Unescape // for inset labels, translating to this height controls label depth width = 24; // [1:1:84] // margins from edges h_margin = hole_dist_side + thickness; working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos.

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