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Normal 0.0942412 -0.028589 0.995139 facet normal -0.219559 0.16633 0.961316 facet normal 0.422844 -0.331516 0.843386 facet normal 0.000482808 0.116004 0.993249 vertex -1.0528 7.11659 7.9152 facet normal 6.586177e-001 2.932776e-003 7.524720e-001 vertex 4.119798e+000 8.062651e-001 2.488700e+001 facet normal -0.22241 0.884711 0.409659 vertex -7.16087 1.01235 7.60514 facet normal 9.996069e-01 -2.803474e-02 1.366174e-07 facet normal -4.496502e-001 -7.868880e-001 4.226369e-001 vertex 3.413114e+000 3.825854e+000 2.475471e+001 facet normal 7.274189e-01 -4.379108e-03 6.861797e-01 vertex -1.087443e+02 9.695134e+01 5.668267e+00 facet normal 4.391057e-002 -7.527932e-002 9.961952e-001 vertex 4.422983e+000 3.524060e+000 2.495526e+001 facet normal 3.241043e-13 -1.000000e+00 8.034062e-14 facet normal -0.828672 -0.0815232 0.553766 facet normal -1.594907e-001 2.746986e-001 9.482107e-001 vertex 7.261490e-001 -4.509390e+000 2.495526e+001 facet normal 2.778119e-02 9.996140e-01 -0.000000e+00 vertex -8.524144e+01 9.665134e+01 1.561034e+01 vertex -1.095272e+02 1.011513e+02 2.550000e+00 facet normal -1.011997e-14 5.429241e-15 -1.000000e+00 d8eca8dc7e Go to file d5bfb6e27b 's notes on repique/caixa, two or three for surdos row_2 = row_1 + v_margin + 12; //knob_radius top_row = height / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // this should be possible, too * Manual trigger * See manual step (sw13 // 1 for manual.

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