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2.5; standoff_height = 3; // Number of facets of rounding cylinder ct = -0.1; // circle translate? Not sure. Circle_radius = knob_radius_top; // just match the top of the base panel's thickness to account for squishing // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top edge or circumference.

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