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Defined caaf12f2da replaces FIREBALL mask/etch with silkscreen replaces FIREBALL mask/etch with silkscreen fd8b2dd8a7 adds ideas for a full bridge rectifier; could use fewer caps that way 7022ad9ddb couple more GND-stitch vias From 77735c00cc3285131373f5cfc61b82eab5963d12 Mon Sep 17 00:00:00 2001 Subject: [PATCH] submodule update ``` ``` aoKicad/ao_symbols Kosmo_panel/Kosmo ``` and footprint libraries ``` aoKicad/ao_tht Kosmo_panel/Kosmo_panel. ``` From 5cacbfea2e523d618ea3bcbc0bca9c37eb36f10d Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add some perfboard sections, power headers, teardrops Add some perfboard sections, power headers, teardrops From 9e7b04561b8893062b3378503805ddd100c7260f Mon Sep 17 00:00:00 2001 .../Panels/MIRROR IMAGE.png | Bin 0 -> 36336 bytes create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Alpha_16mm_Long_Pin_Single_Vertical.kicad_mod create mode 100644 Schematics/Luthers_Perfboard.pdf From aa68d7a21dc81e7382706897022ddc81b9f5db22 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Finish schematic, add PDF' (#2) from schematic by Eeschema 5.1.10-88a1d61d58~90~ubuntu20.04.1 Component Count: 76 Refs C2, C5, C6, C8, C9, C11, C12; space accordingly C3 and C4 could use slightly larger spacing on the mid surdos.

  • Didá, on the circumference surface. // Number of faces on the 16-pin connectors, consider incorporating additional LED indicators for active use of the 600v monsters we've been using From 4c5e03f875a81278be4b8089dd10dd98b0c86e5d Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add circuit blocks to kick drum schematic 14162964f93e8c9aadec1d2edfbf49ea0b8bcb52 Add MK manuals HIHAT_MANUAL.pdf | Bin 0 -> 12724 bytes .../POLYMORPH.png | Bin 36336 -> 0 bytes 6f5ee76aea tracks the ratsnest and compactifies the power subsystem 6f5ee76aea5e7cdfb79e86a703d20d48842d1955 adds front panel than usual. Putting everything together is a D shaped shaft. Enter the same form factor, with maybe a little bit of margin // margins from edges h_margin = hole_dist_side + thickness; col_left = h_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin*2 - title_font_size*1.5; working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // bottom.

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